V-Ray for Maya Features
Core Architecture - Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced with custom ones
Geometry - Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
- Particle rendering & particle istancer
Image Sampling - Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI, etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK
Illumination - Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK
Shaders - Physically plausible materials
- Blurry reflections/refractions
- Accurate hilights
- Set of fast Sub-surface scattering shaders
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
Camera Effects - Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK
Extras - Extended matte/shadow capabilities
- Texture baking of any render element (GI, lighting, etc)
Frame buffer - V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Maya - All features accessible from within Maya (no external applications required) Standalone version included (10 licenses)
- Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
Supported Autodesk Maya platforms - Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 (32-bit and 64-bit)
- System Requirements
- A computer with Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 software;
- Supported OS: Microsoft® Windows Vista® Business (SP1 or higher), Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions (64-bit is recommended); Red Hat® Enterprise Linux® 5.3 WS (64-bit) ; Fedora™ 8 operating system (32-bit and 64-bit) ; Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit);
- Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
- Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
- Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
- Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
Copyrights V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Microsoft, Windows and Windows XP are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. All other brand names, product names, or trademarks belong to their respective holders.
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