 | | | V-Ray for 3D Studio Max Features
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Translucency (with volume fog) for creating wax, marble, smoked glass
- Area shadows (soft shadows). Includes box and sphere emitters.
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Motion Blur. Includes stochastic sampling approach
- Depth-Of-Field camera effect.
- Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
- Caustics (Radiosity)
- G-Buffer (RGBA, material/object ID, Z-buffer)
- G-buffer based antialiasing.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Motion blur with analytic sampling
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
- Built-in area lights for physically correct illumination
- Built-in material for faster materials calculations
- Distributed rendering for utilizing all of your studios computers.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- Network license management for using our VRay system throughout your network with less licenses.
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