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Rendered using V-Ray for 3Ds Max
 

V-Ray for 3D Studio Max Features

  • True raytraced reflections and refractions
  • Glossy reflections and refractions
  • Translucency (with volume fog) for creating wax, marble, smoked glass
  • Area shadows (soft shadows). Includes box and sphere emitters.
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
  • Motion Blur. Includes stochastic sampling approach
  • Depth-Of-Field camera effect.
  • Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
  • Caustics (Radiosity)
  • G-Buffer (RGBA, material/object ID, Z-buffer)
  • G-buffer based antialiasing.
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
  • Motion blur with analytic sampling
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
  • Built-in area lights for physically correct illumination
  • Built-in material for faster materials calculations
  • Distributed rendering for utilizing all of your studios computers.
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras
  • Network license management for using our VRay system throughout your network with less licenses.
         
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